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Digital Legends One v1.25.4 N-GAGE [Action], It's Come Now To N.GAGE 2.0

Posted by moodyels on 2:43 PM in
Digital Legends One v1.25.4 N-GAGE SymbianOS9.1 Cracked-BiNPDAIPB Image

One is an N-Gage exclusive series of 3D Jeet Kune Do fighting games, featuring motion captured moves from real-life martial arts champion Tommy Carruthers. One for the next gen N-Gage platform was previously known as "One: Who's Next" as it's the sequel to the original gen game of the same name.
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Call a game 'One' and you're going to get lazy jokes in any review about the Highlander films. That goes double if your game is all about finding the one greatest fighter in the world. So I'm sure Nokia's marketing department knew what they were getting in for as they prepared to pitch this game.
There is one subtle difference from the Highlander films though, and it is this. The second 'One' (for the new N-Gage platform phones) is actually better than the first 'One' (for the original N-Gage). While the debate over Highlander II: The Quickening will rage for years, the improvements made by Digital Legends in the 3-d Fighting game for the N-Gage platform is all up on the screen, and kills the opposition stone dead.
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And that takes some doing, because the original N-Gage 'One' was close to being one of the best fighting beat-em-ups on a mobile platform... ever. Looking back on that review (where it scored an impressive 83), there's a lot of things said then that are true now. The main one that caught my eye is in the opening paragraph. Then, One was being heralded as the saviour of the N-Gage, and to a certain extent it was, being in a wave of first party titles that proved the N-Gage concept.
Now, it's not so vital, as the Next Gen N-Gage platform is a little bit more varied, and has critically lauded titles, mainstream titles, and third party developers lining up to do a second wave of releases and development. So One is not as pivotal this time around, but it's certainly a title that those following the N-Gage been waiting over. Delayed countless times, now it's final here, is it worth the wait?
Yes.
The first thing that hits you are the graphics. There's been a lot of heated discussion, to put it mildly, on whether N-Gage can 'work' without using a 3D Chip, and One is going to make the two camps further apart. Some will point to One and say, well how much better-looking than that do you want a mobile game to be? Others will talk about the cost in CPU time, and that it could look 'even better' if a separate chip was doing all the triangle drawing.


I'll leave you all to continue to re-iterate in the comments the same positions you've each taken in every mention of graphics on the N-Gage, and leave the majority of readers with this fact: right now, it doesn't matter. One's graphics are smooth, clear and understandable even without graphics hardware. There's little smudging or hiding of limbs or body positions - and that's very important in a fighting game, especially one that is built around 'realistic' fighting.
While we're talking about game characters that have strength, agility and speed in various combinations, we're not talking about supermen. The big give-away is when they jump. There's no Chun-Li Streetfighter-like helicoptering around the screen option. From your standing start, you can get up to about shoulder height with the most agile fighter, which is more than enough to land a strong kick into the chest area with a lot of power.
And this realism in the fighting, combined with the clear graphics, makes One a strategic delight to play. The impression of fighting games by many is that you have to hit lots of buttons (mash them) and stuff happens. It's more subtle than that. You're watching for your opponent to leave a part of their body exposed while they attempt to strike you or move around - spot that, attack it, while defending the rest of you, and you get a hit on them. Which drops their energy. Keep doing this more often than your opponent and you'll win.


To help you, there are a variety of moves you can make, either by key combinations (i.e. the classic hold down and kick together to sweep your leg along the floor and upend the unwary opponent), which give you all the regular fighting moves; or by chaining button presses for special moves - thankfully you don't need to memorise massive numbers of multiple button combinations to pull these off, as you did in the classic version.
And now here comes the one area where the original One has the advantage over the 2.0 version. The N-Gage classic and QD had gaming optimised control pads, with all the vital phone controls out of the way. Not only that, but the d-pad and raised buttons made pulling off the combo moves relatively easy. Now, with N-Gage being on a regular phone keypad, it suffers. Not by a huge amount, mind you, but just enough to stop the controls flowing in your mind. You are always conscious of where your thumbs are and what you want to press. The good games can get to a point where this is instinctive, and while One is close to that point, there are just a few too many times where the adrenaline is flowing, and you get a menu popping up by mistake, or you're taken to the N-Gage menu screen.
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Does this stop it being fun? Only by a tiny margin, beat-em-up fans are going to love One. Not only do you have a strong single player fighting experience with opponents that have respectable levels of AI, but you've got a number of other single player modes that will help you get the most out of your game. Survival simply throws opponent after opponent at you until you drop to the ground, and will be suited to the more experienced player.
Training is the most interesting one, because it acts like your online manual, teaching you all the moves and combinations (mostly two or three key presses at most) that you'll need. There is one big problem with this... it's only available if you buy the game! People downloading the demo are left to muddle along, stumbling over moves and key presses. If they're not au fait with the Beat em up style, or aren't the sort of people who just experiment, then they could easily put One to one side as being too complicated or hard to get into. I think this choice is a mistake on Nokia's part, and training should have been added alongside the regular 'straight versus fight' the demo already has.


[FONT=Trebuchet MS] Fianlly, most people will do most of their 'One' adventure in the story mode - this takes your character around the world, introducing first the idea of an underground 'winner takes all' competition to find the 'one' best fighter, but also gives you steadily more impressive AI opponents to fight, and unlockable clothes and items to customise your fighter on screen. As you go along, this also brings up your score, and rather like ELO chess rankings, you'll get more points for defeating a better fighter than you, and less points if you're expected to win. This means that just because you have a ninja fighter in the later stages, it's not so easy to amass the points you need by grinding out fights on lower opponents - and you'll need those points as they are the online 'currency' of One.
Setting yourself up for online play is easy - just let the Arena know your location, and your fighter data is uploaded to the service. Going online after that will upload the score of your fighter, and allow this to be compared to others for the global ranking.
There's no online fighting (more's the pity), this is only available over Bluetooth with local opponents. I'm guessing there are latency issues trying to fight online, but the ability to compare yourself with anyone else in a realistic way is a great addition, and of course means there will always be someone at the top of the table as the best of the best for people to aim for. And that one person is going to have to work hard to stay there. It's well suited to mobile gaming, implemented well, and is sure to add to the longevity of a game built around 90 second fights.
Right then, time for the bit that many will not like to hear. This game is a technical marvel, and it's surprisingly effective when compared to other modern beat em ups, especially those on other mobile platforms. It's also definitely an improvement on the original in many respects.
But it's going to miss out on our rare Mega-game award by the smallest of margins. The fighting genre is one that does not have mass appeal, and there's little in the way of introduction for the casual gamer to allow them to be immersed into the game world in the way that, say, Reset Generation has managed. Is there a good reason why 'training mode' is not available in the demo? I'm still not convinced that generic phone keypads are suited for any game which looks and acts like a console game - and make no bones about it, One is console quality - but a console where you have to use a TV remote control rather than a dedicated gaming controller.
The fact that the rest of the gameplay lifts 'One' so high is a testament to what you can do on the platform, and it's one of the main reasons that the score is so high. 'One' walks away with a highly respectable 89, and the lingering thought of what this would be like on a device designed 100% for gaming, as opposed to the converged nature that is N-Gage on the modern smartphone.
AAN Score: 89%


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Digital Chocolate Cafe Solitaire v0.2.047[Puzzle], The Total Fun

Posted by moodyels on 2:36 PM in
Digital Chocolate Cafe Solitaire v0.2.047 N-GAGE SymbianOS9.1 Cracked-BiNPDA
DChoc Cafe Solitaire 12 Pack (we'll just call it "Cafe Solitaire" from now on) is a collection of twelve forms of patience, i.e. card games you can play on your own.
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Here's the full list:

Beleaguered Castle
Calculation
Flower Garden
Freecell
Golf
Klondike
Poker
(not real poker of course but a single-player variant)
Pyramid
Scorpion
Seven Sisters
Spiderette
Yukon
(and rumour has it there's a thirteenth game too, but we didn't manage to confirm that)

Each game type has a very well-written animated tutorial the first time you play it, and you can view the tutorial again from that game's info menu. Even if you're totally new to the rules you should be able to learn them quite easily from these guides.

The difficulty and style of each game varies tremendously, with some (such as single-player Poker) going by quite quickly while others (such as Freecell) needing quite a bit of thinking. One particular game, Beleaguered Castle, seemed absolutely impossible to this reviewer, as it always seemed to end after just one or two turns, and requires much planning to make progress. There is an undo option which is very useful in the more difficult games, but you will lose your "perfect game" bonus points if you use it.

Cafe Solitaire's interface is excellent, the game automatically blocks off any invalid moves so you usually only need a click or two to put cards in the correct place. Everything can be controlled from the direction pad, and it's equally playable in both horizontal and vertical modes.

As well as the games themselves there's an online community of "cafes", where you can interact with other DChoc players (though the interaction is very limited, you can't chat to people for example). These cafes provide an interesting incentive to play the game, as every time you score points in a game these are added to your cafe's total, and in effect they act as gaming clans. When a cafe earns enough points from all of its members it is upgraded, and becomes a more elaborate establishment. You can join other people's cafes, or found your own and invite friends to join you.

Individual players can also earn upgrades in the form of clothing to customise their cafe avatar. When a cafe gets upgraded more clothes and other individual bonuses become available, which adds even more incentive for players to team up in a shared cafe.




Graphics & Sound

Well, you can't expect anything spectacular from card games but the graphics are perfectly functional. All the cards are clearly labelled, the animation is smooth, the interface is intuitive. There are some nice flourishes such as steaming mugs of coffee on the tabletop background.

The more interesting side of the graphics is to be found in the cafes, which use isometric 3D to provide a slightly Habbo-style environment. There are lots of little details in the background, and overall it looks very pretty. One odd thing though, the cafes seem a bit too dark, as if they used a palette that was too dim (you can perhaps see this in the screenshots above). Is this a lighting effect that has gone wrong?

Sound is fairly minimal, with the odd sound effect here and there during major game events. There are two ambient music tracks which play in the background of the cafe, which are okay but they repeat a bit too often. Sound can be altered on a master volume, and the game automatically asks you if you want sound at startup (which is great for trains, lectures, meetings etc).




TV & Keyboard Test

Some N-Gage-compatible phones (e.g. Nokia N79, N82, N85, N95, N95 8GB, N96) have a TV Out feature which lets you connect the phone to a television set. This can be used for playing N-Gage games, or for any other phone function.

All N-Gage phones are compatible with Bluetooth keyboards that use the HID Bluetooth standard, and such a keyboard can be used to control games or any other phone function.

Cafe Solitaire works splendidly on a television set, the cards look crisp and clean and the cafe looks nice too. This is a perfect game for playing on a TV set.
Our Bluetooth keyboard controlled Cafe Solitaire without any problems.



N-Gage Arena / DChoc Cafes


This is where it gets complicated: Cafe Solitaire's cafe system is totally separate from the N-Gage Arena. The cafes use different usernames, different passwords, different league tables, different reward systems, probably different servers too, with absolutely no connection to Arena. The cafes are also multiplatform, so the same cafe universe is shared with many types of devices including Java phones. On the one hand this is a blessing because it means there is the maximum number of people online to interact with, but it calls into question the whole point of this game being on N-Gage, and it's very confusing to have two separate online gaming systems used in the same game.
The cafes themselves are an excellent idea, especially the way they effectively work as clans but with a more casual image, and they should do well in attracting casual gamers to online gameplay. Nokia ought to implement their own version of this concept for N-Gage, it would help enhance the platform's appeal to the Facebook/Habbo generation. One caveat though: the cafes are not at their best in Cafe Solitaire, as by definition all the games are one-player so you can't play online against other cafe members.

Cafe Solitaire has N-Gage Arena rankings based on your total score in all the game types, which took a while to start working but did eventually show our league table position in the N-Gage app. Weirdly though, Cafe Solitaire's own in-game Arena Rankings option just shows your score without saying where it ranks.

There's the usual Arena point pickups system too, but most of the pickups are laughably easy to obtain, and only a minority of points require any hard work. Simply playing each game type once earns 240 points for example.




Overall


With the exception of the actual cafes, Cafe Solitaire doesn't provide much radically new, but it does deliver on what it promises. The twelve patience games are easy to understand thanks to their excellent built-in tutorials, and there's enough variety in the gameplay styles to satisfy deep strategists or those who just want to fill in a minute or two

The cafe system adds to the game by giving people a reason for playing and a reason for interacting with other players: the more people play in a cafe, the more unlockable bonuses become available for all its members.

The one big shame about Cafe Solitaire is its lack of integration with the N-Gage Arena system. It undermines the whole case for the N-Gage platform if its games use a totally separate community system. The cafes are a really good idea, why aren't they accessible through N-Gage Arena accounts? Why bother having Arena if N-Gage games can opt out of it and use their own online system?
In summary, if you enjoy traditional card games Cafe Solitaire should keep you happy as it's very well done. There are short and long games, easy and hard games, something for everyone and every mood. The 7 euro price tag is also pretty good, and the online cafes with their avatars and unlockable features add an extra dimension. Overall, a nice slice of classic entertainment.

-Thanks to Allaboutngage for Review.



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Shrek Party TM by Gameloft

Posted by moodyels on 8:33 PM in
Shrek Party TM by Gameloft

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Once upon a time, Shrek finally found his Happily Ever After back home in the swamp… but not for long! Far Far Away's Fairy Tale Villains have fallen under a Humbug Spell, and they are determined to ruin every single holiday for Shrek and his friends. Play as Shrek, Donkey, Puss In Boots and Gingy to save the seasonal celebrations. Mend broken hearts on Valentine's Day! Scare up tricks and treats on Halloween night! Bring cheer (and gifts!) back to Christmas! Resolve to save New Year's Eve in the big finale!

The evergreen Shrek returns with all his friends in a hilarious adventure celebrating all the biggest holidays!


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1-S60v2
2-S60v3
3-S60v3(N95)
4-S60v3(N80)
5-S60v3(E71)
6-S60v5(5800)
7-S40v3
8-SE K800i

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Far Cry 2 By GameLoft

Posted by moodyels on 8:32 PM in
Far Cry 2
by Gameloft

Survive in the heart of a savage Africa in the official
mobile version of the Ubisoft console game!

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- The official mobile version of the new Next Generation console game from Ubisoft.
- 10 missions that combine action on foot and on motorcycle.
- An explosive arsenal: Grenades, Flame Throwers, Mine Detectors, Sniper Rifles, and more!
- New ultra-realistic gun firing system.
- New Artificial Intelligence renders enemies more dangerous than ever.


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Rayman: Raving Rabbids TV Party

Posted by moodyels on 10:50 PM in
Rayman: Raving Rabbids TV Party
by Gameloft

The famously insane Raving Rabbids take over TV
and your mobile in a delirious mini-game compilation.

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1-S60v1
2-S60v2
3-S60v3
4-S60v3(240*320)
5-S60v2(320*240)
6-S60v3(N80)
7-SE K300
8-SE K800
9-5800 Xpress Music

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Prince Of Persia: Zero

Posted by moodyels on 9:18 PM in
Prince of Persia by Gameloft

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Work with your new partner to succeed in a fierce mission that would be impossible to conquer alone.

Features (may vary by handset):

* The official version of the new Next Generation console game from Ubisoft.
* New cooperative gameplay allows you to perform acrobatics and spectacular attacks.
* Next Gen Graphics: Characters, animations, and designs adapted from the console version of the game.
* All New: Fight airborne enemies atop a dragon, swing on ropes, unleash special attacks, and more!
* Dive into the universe of 1001 Nights thanks to sumptuous designs and dynamic lighting.


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1-S60v1
2-S60v2
3-S60v3
4-S60v3(N73)
5-S60v3(N95)
6-S60v3(N80)
7-S60v3(N82)
8-S40v3
9-SE W810i
10-SE K800i
11-HTC


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Pro Evolution Soccer 2009

Posted by moodyels on 9:17 PM in
Pro Evolution Soccer 2009
by Konami

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This new game from a mega-popular series of football simulators PES is recognized by the best mobile game on GC 2008! Welcome realistic, as never, matches with the changing weather conditions carefully traced by scenery and perfectly animated by players of favourite commands and fans on tribunes. Besides passion of single game you can test a revolutionary multiuser mode, playing professional football with alive contenders via Bluetooth!

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- The official license of UEFA Champions League!
- Star commands and players of the most different leagues
- Bluetooth multiplayer! Now it is possible to play mobile football with friends!
- The mobile version of a hit of consoles and PC
- The best mobile 2008 (under version Game Convention 2008)
- Excellent the schedule with change of weather conditions


Nokia:S60v2;v3;v4
SonyE



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Telexy.Networks.SymSMB.v4.00.61.S60v3.SymbianOS9.1.Unsigned.Cracked

Posted by moodyels on 9:16 PM in
Telexy.Networks.SymSMB.v4.00.61.S60v3.SymbianOS9.1.Unsigned.Cracked

CIFS/SMB does it for Windows,
Samba does it for Linux,
SymSMB does it for Symbian.

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Today's mobile handsets are more than simple phones. With integrated still and video cameras, music playback and data processing capabilities, smartphones are mobile computers. But without network access, a mobile computer is a data desert island - hard to get data onto and hard to get data off.

Telexy Networks is currently developing a set of technologies and applications enabling seamless wireless networking between Symbian mobile devices and network computers.

It is easy for Symbian Phone to join Windows, Mac or Linux computer network now. Just install SymSMB 4.00 on your Nokia S60 3rd edition or SymSMB 3.10 on your Sony Ericsson UIQ3 based phone and start accessing, copying, sharing any files on your network wirelessly. SymSMB is based on secure, fast and industry proven network communication platform. With SymSMB your Symbian phone turns into network in your pocket. Your phone storage is not limited by the size of your MMC card any more. It is whole network of computers and servers at your fingertip anytime anywhere!

SymSMB 4.00 for S60 - enjoy the freedom of mobile networking!

[FONT="Times New Roman"][SIZE="4"]SymSMB 4.00 new features:


- Built-in music player to play music directly from network location;
- Open/edit network files;
- 3 options of autoconnect;
- "Always Ask" Access Point support;
- Added share-level security mode support (better NAS drives support);
- UI improvements (Search, Mark/Unmark);
- SymVPN ready;

With SymSMB 4.00 for S60 you can:
- play music directly from network music file;
- browse computer network from the phone;
- open files from any network location;
- share phone's files such that they can be accessed from any computer on the network;
- access phone files from different operating systems: Windows (Vista, XP, Server 2003, 2000), Mac OS, Linux, UNIX;
- work with phone files from any computer through "Network Neighbourhood" or "My Network Places" without additional software installation or configuration on a computer;
- browse network around your phone as you are used to from your favourite desktop;
- get access to the network computers according to your rights and permissions;
- map network drives for easy access;
- flexibly control your phone visibility on network via “Auto-connect” feature;
- do all from the above using any available transport bearer (Wi-Fi, GPRS, 3G, WiMAX, Bluetooth, etc.);

Install SymSMB 4.00 and obtain native, platform-level wireless read/write access between your phone and any trusted PC network while still using your phone to make and receive voice calls at the same time.




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SymbianGuru.AutoThemes.v1.3.0.S60v3.SymbianOS9.1.Unsigned.Cracked-illusion

Posted by moodyels on 9:10 PM in
SymbianGuru.AutoThemes.v1.3.0.S60v3.SymbianOS9.1.Unsigned.Cracked-illusion

Bored with your mobile theme? Get AutoThemes scheduler!
AutoThemes application for Series 60.3 is a cute theme scheduler for your Nokia Smartphone. AutoThemes will change themes for you automatically, according to the active profile or at the exact time chosen.

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Personalization with Theme Changer

AutoThemes will add totally new experience to your mobile usage. Now you can express your personality or your mood with your mobile using automatic theme changer.

There is no limit to mobile personalization with themes changer. Black theme at daytime and white theme at night? Or sexy red theme in the evening?… Dull grey theme on Monday and joyful blue sea theme on Friday? And a peaceful green theme during silent profile, of course!

This all is possible now with AutoThemes, with NO ACTION from your side.

A sample rules list could look like this:

Monday, 9:00 - grey theme (the week have begun)
On Meeting profile - black theme (let my partner see my cool mobile)
Monday to Friday, 13:00 - lunch theme (it is time to eat)
Monday to Thursday, 18:00 - freestyle theme (it is time to rest!)
Tuesday and Saturday, 19:00 - sport theme (going to gym)
Friday, 17:00 - weekend theme
Daily, 22:00 - sexy theme wink.gif
On Silent profile - calm green theme
Now your mobile will always be adjusted to your lifestyle.

AutoThemes in Use: Rules for Themes Change

AutoThemes performs automatic themes change on your Series 60 v3 Symbian smart phone. Themes change is made using your own rules, which you have to create.

AutoThemes allows creating two types of rules: time based rule and profile based ones. Nokia theme can be changed at exact time, or can be changed when certain profile is activated.

Theme changer rules are totally adjustable, with ability to activate or deactivate the rule with one key pressing, edit time or condition of theme change.

You have to select the frequency of theme changing if you choose time based condition:

Once - one time changing;

Daily or weekdays - theme will change daily or on the defined weekdays;

Monthly - theme change on the exact day of every month.

You have to choose the profile when the theme will be changed, if you create a profile based rule.

In order to avoid overlapping of rules the priority of rules has been set. All the rules are listed on your main application screen and sorted by theme name.

Key Features:

Two types of rules for theme change: profile based and time based
Theme change performed smoothly and silently, without mobile reboot
Easy to use and friendly interface, easy rule creation
Quick rule deactivation with only one key pressing

Multilanguage support

Languages: English, German, French, Italian, Russian, Ukrainian

New in version 1.3.:

More compatible devices Series 60.3 FP2: Nokia N96, Nokia N78
Fixed small errors, as well as registration behaviour error.

Compatible with Other, Nokia 5500, Nokia E50, Nokia E60, Nokia E61, Nokia E62, Nokia E70, Nokia N71, Nokia N73, Nokia N75, Nokia N80, Nokia N91, Nokia N92, Nokia N93, Nokia N95, Nokia 3250, Nokia N Series, Nokia E Series, Nokia E65, Nokia N76, Nokia E61i, Nokia N73 Music Edition, Nokia N77, Nokia E90 Communicator, Nokia 6120 Classic, Nokia 5700 XpressMusic, Nokia 6110 Navigator, LG KS 10, Nokia E51, Nokia N81, Nokia 6121, Nokia N82, Nokia N93i, Nokia 6290, Nokia N95 8GB, Nokia N81 8GB, Nokia N91 8 GB, Nokia N96, Nokia 6210 Navigator, Nokia 6220 Classic, Nokia N78, Nokia N79, Nokia N85, Nokia 5320 XpressMusic, Nokia 6650, Nokia E66, Nokia E71, Nokia 6124



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Castle of Magic by Gameloft

Posted by moodyels on 12:41 AM in
Castle of Magic by Gameloft

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Master powerful magic and defeat fierce monsters in the most magical platform game on mobile!

Features (may vary by handset):

* A platform game that's accessible for beginners and full of magical surprises for fans of the genre. An unrivaled game life for a mobile game: over 3 hours of play! Tons of magic powers to master: transform into different animals to complete your missions. Environments with interactive surfaces will make you skid, levitate, stick to the ceiling, and more! 5 fantastic magical lands to discover and lots of bonuses to collect. Battle a host of magical monsters (giant octopus, snowman launching snowballs, and more)

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1-N6600
2-N70/3250
3-N73/N82
4-N95/N81
5-N80



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