ASGATech.Islamic.Organizer.v2.02.2.S60v3.

Posted by moodyels on 8:19 PM in
ASGATech.Islamic.Organizer.v2.02.2.S60v3.SymbianOS9.1.Unsigned.Cracked-illusion

Islamic Organizer helps to manage Muslims practices in an interactive and advanced way, whatever cultural variations between Muslims across the world

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Main Features:

  • Friendly and comfortable user interface that conveys the Arabic and Islamic look and feel.
  • Prayer times for any location all over the world, covering all known calculation methods.
  • Selective prayer alert for the daily five prayers.
  • Different Azan voices (Mecca Azan, Medina Azan, Egyptian Azan…)
  • The ability to advance the prayer alert time by 1-30 minutes.
  • Iqama alert time to match the actual Iqama time at the local mosques.
  • The ability to switch the mobile profile to help Muslims to concentrate during the prayers.
  • Set the profile's change time & duration for every prayer alone.
  • In addition to the traditional Qibla directions, it provides an advanced method for Qibla directions using GPS.
  • Huge database with more than 200 countries and 1000 cities with the ability to add, remove and edit any location.
  • Online GPS that enables continuous updating of the user's location.
  • Full Hijri and Gregorian calendars with the ability to switch between them.
  • Synchronization between the Organizer's based calendar and the device’s calendar.
  • Displaying for the important Islamic Events.
  • Supports 5 languages (English, Arabic, French, Farsi, and Urdu) that depend on the mobile's current selected language.


Compatibility: Nokia: N78, N96, N82, N95-3 NAM, N81, N81 8GB, N95 8GB, N77, N93i, N76, N75, N91 8GB, N95, N93, N73, N73 Music Edition, N73 Special Edition, N80, N71, N92, N91, 6210 Navigator, E71, E66, E51, E61i, E65, E90 Communicator, E62, E50, E70, E60, E61, 6124 Classic, 6650, 6220 Classic, 6121 Classic, 6120 Classic, 6110 Navigator, 6290, 5320 Xpress Music, 5700 Xpress Music, 5500, 3250




ASGATech Quran v2.00 S60v3

Posted by moodyels on 8:18 PM in
ASGATech.Quran.v2.00.S60v3.SymbianOS9.1.Unsigned.Cracked-illusion

Read the full Holy Quran in Othmani font, search for words, bookmark any Ayah or Surah using a multi-lingual interfaces and listen to the Quran narrated by famous narrators and read the explanation "Tafseer" of Holy Quran.

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Main Features:
  • Friendly and comfortable user interface that conveys the Arabic and Islamic look and feel.
  • Holy Quran in digitized Othmany font (El Madina font style) and Madina Moshaf look and feel (chapters marks, sajda Marks, etc).
  • Controllable font size that could be increased or decreased by the user.
  • Listen to the Quran narrated by famous narrators.
  • Listen to the selected Aya, Sura or the whole Quran.
  • The recited Ayah is highlighted with a different color to help following the recitation.
  • Full control so that the user can stop, pause or play recitation according to his/her needs.
  • Explanation of the Holy Quran with the ability to add or remove any Explanation's plug-in.
  • Read the explanation for the selected Aya, Sura or the whole Quran continuously.
  • Search in the scope of Aya, Sura, or the whole Quran.
  • Search by exact word or by part of the word.
  • Virtual Arabic keyboard to simulate the phone keyboard, if Arabic is not supported.
  • The ability to navigate directly to a specific Aya or Sura.
  • Unlimited favorites list.
  • Bookmarking to save the last reading position.
  • Adjustable background color.
  • Backlight option to enable the user to read the Quran anywhere.
  • Supporting four UI languages (English, Arabic, French and Urdu).
Compatibility: Nokia: N78, N96, N82, N95-3 NAM, N81, N81 8GB, N95 8GB, N77, N93i, N76, N75, N91 8GB, N95, N93, N73, N73 Music Edition, N73 Special Edition, N80, N71, N92, N91, 6210 Navigator, E71, E66, E51, E61i, E65, E90 Communicator, E62, E50, E70, E60, E61, 6124 Classic, 6650, 6220 Classic, 6121 Classic, 6120 Classic, 6110 Navigator, 6290, 5320 Xpress Music, 5700 Xpress Music, 5500, 3250




0

Gangstar 2: Kings of L.A.

Posted by moodyels on 6:20 PM in
Gangstar 2: Kings of L.A.
by Gameloft

Make a name for yourself and become the biggest gangsta in L.A.!
Confront rival gangs and lay down the law in town!
Live like a king, without limits!

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Break through the Mexican border and cruise into L.A., where two-bit thugs get wasted every day, but real gangstas can live like stars. To make it here, you gotta be able to handle a variety of weapons from handguns to Bazookas. Steal cars, rob sukkas on the street, infiltrate rival gangs and more in 75 different missions across 6 different hoods. Prove yourself and you'll run your own gang, maybe even become a big-shot Hollywood producer. Welcome to stardom, gangsta-style.

Make a name for yourself and become the biggest gangsta in L.A.! Confront rival gangs and lay down the law in town! Live like a king, without limits!!


0

Ferrari GT: Evolution by Gameloft

Posted by moodyels on 4:47 PM in
Ferrari GT: Evolution by Gameloft

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Join the elite circle of Ferrari car owners and take part in exclusive races around the globe. Choose from 26 car models including the F430, Enzo Ferrari, Testarossa, 250 GTO and the brand new Ferrari California, and experience each one's unique driving sensation. Then streak across 6 cities and 2 racetracks, including the official Ferrari Fiorano track, in a racing simulation that tests your speed and control. Take on challenges from other Ferrari drivers for fame, plotting your own course to the finish line and then to the next city for new challenges.

Live the dream of racing Ferrari cars from the FXX to the Ferrari California. Experience each car's unique feel driving across 6 cities and 2 tracks.


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1-N6600
2-N6680
3-N3250
4-N73
5-N80
6-N95
7-N95 8GB\N81
8-N82
9-E71

0

EA Mobile Need For Speed Undercover

Posted by moodyels on 4:45 PM in
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Chase or Be Chased in Need for Speed Undercover. The cops are back like never before in this action-packed game of pursuit and betrayal. Go up against ruthless street racers out to win at any cost. Earn respect and fill your garage with the world's fastest cars. Reach the finish line first in circuit races. Bust up the city in bounty challenges. Show your skills for a shot at top drivers. Choose between Career or Quick Race mode. You're the hunter and the hunted in Need for Speed Undercover.

Features may vary by handset
Dare to enter the world of street racing.
Win races to fill your garage with tunable cars.
Challenge your driving abilities in 2 thrilling modes: Career and Quick Race.
Test your racing skills in 5 exciting race types: Circuit, Sprint, Lap Knockout, Speed Camera and Bounty.
Race your way through 4 unique areas: Downtown, Industrial District, The Suburbs and The Outskirts.
Gain hard-earned respect to battle 4 top drivers


Download links:
176x208.v4.3.5 1.S60v3
http://www.4shared.com/file/71954647/6340e...ail-BiNPDA.html

240x320.v7.1.8 0.S60v3
http://www.4shared.com/file/71954874/dbfac...ail-BiNPDA.html

320x240.v7.2.5 .S60v3

http://www.4shared.com/file/71955920/189ef...ail-BiNPDA.html

352x416.v4.5.8 3.S60v3
http://www.4shared.com/file/71955977/fb8d9...ail-BiNPDA.html

0

Guardian.Platinum.v1.03.S60v3.SymbianOS9.1.Unsigned.Cracked-illusion

Posted by moodyels on 4:44 PM in
Guardian.Platinum.v1.03.S60v3.SymbianOS9.1.Unsigned.Cracked-illusion

Guardian is an Advanced Antitheft Software for Mobile devices, it provides unique and powerful features:

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- Sim Changed notification through Invisible sms
- Password Protection of messaging, gallery, contacts or every other application
- GPS Localization and Tracking through GoogleMaps
- optimized for Low Memory and Battery consumption
- and MUCH more...



1.) Unpack
2.) Install guardian_Unsigned
3.) Register with 00000000
4.) Install cracked file
5.) Enjoy!!


DownLoad


0

Top Gear: The Mobile Game by Gameloft

Posted by moodyels on 7:49 PM in
Top Gear: The Mobile Game by Gameloft

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TopGear the mobile game: Everything you would expect from Top Gear squeezed into a game you can take anywhere. Be chased by an Apache, enter the TG space race and try to beat Granny to the finish line. Play car football, see how far you can catapult caravans and bendy buses, power slide your way around a closed road in the Stelvio Pass. All accompanied by helpful quotes from Jeremy.
Take driving lessons from the Stig - well sort of…try to match the Stig's perfect lap on the Top Gear Test Track. Plus get to drive some great cars.

Race after The Stig with prestigious cars, laugh at Jeremy Clarkson's remarks...! Dive into the unique challenges of the craziest racing TV show!


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Prince Of Persia HD by Gameloft

Posted by moodyels on 4:24 PM in
Prince Of Persia HD by Gameloft

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The Prince is back in a new kind of adventure in full 3D where cooperation with the mysterious Elika will let you perform actions never before seen on a mobile. Partnered with Elika, prepare for amazing acrobatics and fight gigantic monsters in 360° with a mix of magic and electrifying combat techniques! To save the world from a magical menace that has contaminated everything in its path, you must be ready for anything: ride a dragon, swing from precariously high ropes and fight a multitude of enemies in gigantic 3D environments full of traps and secrets to discover.

Save the world from a menace with your partner, Elika! Fight monsters and ride dragons in this 3D platform adventure game on mobile!


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Digital Legends One v1.25.4 N-GAGE [Action], It's Come Now To N.GAGE 2.0

Posted by moodyels on 2:43 PM in
Digital Legends One v1.25.4 N-GAGE SymbianOS9.1 Cracked-BiNPDAIPB Image

One is an N-Gage exclusive series of 3D Jeet Kune Do fighting games, featuring motion captured moves from real-life martial arts champion Tommy Carruthers. One for the next gen N-Gage platform was previously known as "One: Who's Next" as it's the sequel to the original gen game of the same name.
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Call a game 'One' and you're going to get lazy jokes in any review about the Highlander films. That goes double if your game is all about finding the one greatest fighter in the world. So I'm sure Nokia's marketing department knew what they were getting in for as they prepared to pitch this game.
There is one subtle difference from the Highlander films though, and it is this. The second 'One' (for the new N-Gage platform phones) is actually better than the first 'One' (for the original N-Gage). While the debate over Highlander II: The Quickening will rage for years, the improvements made by Digital Legends in the 3-d Fighting game for the N-Gage platform is all up on the screen, and kills the opposition stone dead.
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And that takes some doing, because the original N-Gage 'One' was close to being one of the best fighting beat-em-ups on a mobile platform... ever. Looking back on that review (where it scored an impressive 83), there's a lot of things said then that are true now. The main one that caught my eye is in the opening paragraph. Then, One was being heralded as the saviour of the N-Gage, and to a certain extent it was, being in a wave of first party titles that proved the N-Gage concept.
Now, it's not so vital, as the Next Gen N-Gage platform is a little bit more varied, and has critically lauded titles, mainstream titles, and third party developers lining up to do a second wave of releases and development. So One is not as pivotal this time around, but it's certainly a title that those following the N-Gage been waiting over. Delayed countless times, now it's final here, is it worth the wait?
Yes.
The first thing that hits you are the graphics. There's been a lot of heated discussion, to put it mildly, on whether N-Gage can 'work' without using a 3D Chip, and One is going to make the two camps further apart. Some will point to One and say, well how much better-looking than that do you want a mobile game to be? Others will talk about the cost in CPU time, and that it could look 'even better' if a separate chip was doing all the triangle drawing.


I'll leave you all to continue to re-iterate in the comments the same positions you've each taken in every mention of graphics on the N-Gage, and leave the majority of readers with this fact: right now, it doesn't matter. One's graphics are smooth, clear and understandable even without graphics hardware. There's little smudging or hiding of limbs or body positions - and that's very important in a fighting game, especially one that is built around 'realistic' fighting.
While we're talking about game characters that have strength, agility and speed in various combinations, we're not talking about supermen. The big give-away is when they jump. There's no Chun-Li Streetfighter-like helicoptering around the screen option. From your standing start, you can get up to about shoulder height with the most agile fighter, which is more than enough to land a strong kick into the chest area with a lot of power.
And this realism in the fighting, combined with the clear graphics, makes One a strategic delight to play. The impression of fighting games by many is that you have to hit lots of buttons (mash them) and stuff happens. It's more subtle than that. You're watching for your opponent to leave a part of their body exposed while they attempt to strike you or move around - spot that, attack it, while defending the rest of you, and you get a hit on them. Which drops their energy. Keep doing this more often than your opponent and you'll win.


To help you, there are a variety of moves you can make, either by key combinations (i.e. the classic hold down and kick together to sweep your leg along the floor and upend the unwary opponent), which give you all the regular fighting moves; or by chaining button presses for special moves - thankfully you don't need to memorise massive numbers of multiple button combinations to pull these off, as you did in the classic version.
And now here comes the one area where the original One has the advantage over the 2.0 version. The N-Gage classic and QD had gaming optimised control pads, with all the vital phone controls out of the way. Not only that, but the d-pad and raised buttons made pulling off the combo moves relatively easy. Now, with N-Gage being on a regular phone keypad, it suffers. Not by a huge amount, mind you, but just enough to stop the controls flowing in your mind. You are always conscious of where your thumbs are and what you want to press. The good games can get to a point where this is instinctive, and while One is close to that point, there are just a few too many times where the adrenaline is flowing, and you get a menu popping up by mistake, or you're taken to the N-Gage menu screen.
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Does this stop it being fun? Only by a tiny margin, beat-em-up fans are going to love One. Not only do you have a strong single player fighting experience with opponents that have respectable levels of AI, but you've got a number of other single player modes that will help you get the most out of your game. Survival simply throws opponent after opponent at you until you drop to the ground, and will be suited to the more experienced player.
Training is the most interesting one, because it acts like your online manual, teaching you all the moves and combinations (mostly two or three key presses at most) that you'll need. There is one big problem with this... it's only available if you buy the game! People downloading the demo are left to muddle along, stumbling over moves and key presses. If they're not au fait with the Beat em up style, or aren't the sort of people who just experiment, then they could easily put One to one side as being too complicated or hard to get into. I think this choice is a mistake on Nokia's part, and training should have been added alongside the regular 'straight versus fight' the demo already has.


[FONT=Trebuchet MS] Fianlly, most people will do most of their 'One' adventure in the story mode - this takes your character around the world, introducing first the idea of an underground 'winner takes all' competition to find the 'one' best fighter, but also gives you steadily more impressive AI opponents to fight, and unlockable clothes and items to customise your fighter on screen. As you go along, this also brings up your score, and rather like ELO chess rankings, you'll get more points for defeating a better fighter than you, and less points if you're expected to win. This means that just because you have a ninja fighter in the later stages, it's not so easy to amass the points you need by grinding out fights on lower opponents - and you'll need those points as they are the online 'currency' of One.
Setting yourself up for online play is easy - just let the Arena know your location, and your fighter data is uploaded to the service. Going online after that will upload the score of your fighter, and allow this to be compared to others for the global ranking.
There's no online fighting (more's the pity), this is only available over Bluetooth with local opponents. I'm guessing there are latency issues trying to fight online, but the ability to compare yourself with anyone else in a realistic way is a great addition, and of course means there will always be someone at the top of the table as the best of the best for people to aim for. And that one person is going to have to work hard to stay there. It's well suited to mobile gaming, implemented well, and is sure to add to the longevity of a game built around 90 second fights.
Right then, time for the bit that many will not like to hear. This game is a technical marvel, and it's surprisingly effective when compared to other modern beat em ups, especially those on other mobile platforms. It's also definitely an improvement on the original in many respects.
But it's going to miss out on our rare Mega-game award by the smallest of margins. The fighting genre is one that does not have mass appeal, and there's little in the way of introduction for the casual gamer to allow them to be immersed into the game world in the way that, say, Reset Generation has managed. Is there a good reason why 'training mode' is not available in the demo? I'm still not convinced that generic phone keypads are suited for any game which looks and acts like a console game - and make no bones about it, One is console quality - but a console where you have to use a TV remote control rather than a dedicated gaming controller.
The fact that the rest of the gameplay lifts 'One' so high is a testament to what you can do on the platform, and it's one of the main reasons that the score is so high. 'One' walks away with a highly respectable 89, and the lingering thought of what this would be like on a device designed 100% for gaming, as opposed to the converged nature that is N-Gage on the modern smartphone.
AAN Score: 89%


0

Digital Chocolate Cafe Solitaire v0.2.047[Puzzle], The Total Fun

Posted by moodyels on 2:36 PM in
Digital Chocolate Cafe Solitaire v0.2.047 N-GAGE SymbianOS9.1 Cracked-BiNPDA
DChoc Cafe Solitaire 12 Pack (we'll just call it "Cafe Solitaire" from now on) is a collection of twelve forms of patience, i.e. card games you can play on your own.
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Here's the full list:

Beleaguered Castle
Calculation
Flower Garden
Freecell
Golf
Klondike
Poker
(not real poker of course but a single-player variant)
Pyramid
Scorpion
Seven Sisters
Spiderette
Yukon
(and rumour has it there's a thirteenth game too, but we didn't manage to confirm that)

Each game type has a very well-written animated tutorial the first time you play it, and you can view the tutorial again from that game's info menu. Even if you're totally new to the rules you should be able to learn them quite easily from these guides.

The difficulty and style of each game varies tremendously, with some (such as single-player Poker) going by quite quickly while others (such as Freecell) needing quite a bit of thinking. One particular game, Beleaguered Castle, seemed absolutely impossible to this reviewer, as it always seemed to end after just one or two turns, and requires much planning to make progress. There is an undo option which is very useful in the more difficult games, but you will lose your "perfect game" bonus points if you use it.

Cafe Solitaire's interface is excellent, the game automatically blocks off any invalid moves so you usually only need a click or two to put cards in the correct place. Everything can be controlled from the direction pad, and it's equally playable in both horizontal and vertical modes.

As well as the games themselves there's an online community of "cafes", where you can interact with other DChoc players (though the interaction is very limited, you can't chat to people for example). These cafes provide an interesting incentive to play the game, as every time you score points in a game these are added to your cafe's total, and in effect they act as gaming clans. When a cafe earns enough points from all of its members it is upgraded, and becomes a more elaborate establishment. You can join other people's cafes, or found your own and invite friends to join you.

Individual players can also earn upgrades in the form of clothing to customise their cafe avatar. When a cafe gets upgraded more clothes and other individual bonuses become available, which adds even more incentive for players to team up in a shared cafe.




Graphics & Sound

Well, you can't expect anything spectacular from card games but the graphics are perfectly functional. All the cards are clearly labelled, the animation is smooth, the interface is intuitive. There are some nice flourishes such as steaming mugs of coffee on the tabletop background.

The more interesting side of the graphics is to be found in the cafes, which use isometric 3D to provide a slightly Habbo-style environment. There are lots of little details in the background, and overall it looks very pretty. One odd thing though, the cafes seem a bit too dark, as if they used a palette that was too dim (you can perhaps see this in the screenshots above). Is this a lighting effect that has gone wrong?

Sound is fairly minimal, with the odd sound effect here and there during major game events. There are two ambient music tracks which play in the background of the cafe, which are okay but they repeat a bit too often. Sound can be altered on a master volume, and the game automatically asks you if you want sound at startup (which is great for trains, lectures, meetings etc).




TV & Keyboard Test

Some N-Gage-compatible phones (e.g. Nokia N79, N82, N85, N95, N95 8GB, N96) have a TV Out feature which lets you connect the phone to a television set. This can be used for playing N-Gage games, or for any other phone function.

All N-Gage phones are compatible with Bluetooth keyboards that use the HID Bluetooth standard, and such a keyboard can be used to control games or any other phone function.

Cafe Solitaire works splendidly on a television set, the cards look crisp and clean and the cafe looks nice too. This is a perfect game for playing on a TV set.
Our Bluetooth keyboard controlled Cafe Solitaire without any problems.



N-Gage Arena / DChoc Cafes


This is where it gets complicated: Cafe Solitaire's cafe system is totally separate from the N-Gage Arena. The cafes use different usernames, different passwords, different league tables, different reward systems, probably different servers too, with absolutely no connection to Arena. The cafes are also multiplatform, so the same cafe universe is shared with many types of devices including Java phones. On the one hand this is a blessing because it means there is the maximum number of people online to interact with, but it calls into question the whole point of this game being on N-Gage, and it's very confusing to have two separate online gaming systems used in the same game.
The cafes themselves are an excellent idea, especially the way they effectively work as clans but with a more casual image, and they should do well in attracting casual gamers to online gameplay. Nokia ought to implement their own version of this concept for N-Gage, it would help enhance the platform's appeal to the Facebook/Habbo generation. One caveat though: the cafes are not at their best in Cafe Solitaire, as by definition all the games are one-player so you can't play online against other cafe members.

Cafe Solitaire has N-Gage Arena rankings based on your total score in all the game types, which took a while to start working but did eventually show our league table position in the N-Gage app. Weirdly though, Cafe Solitaire's own in-game Arena Rankings option just shows your score without saying where it ranks.

There's the usual Arena point pickups system too, but most of the pickups are laughably easy to obtain, and only a minority of points require any hard work. Simply playing each game type once earns 240 points for example.




Overall


With the exception of the actual cafes, Cafe Solitaire doesn't provide much radically new, but it does deliver on what it promises. The twelve patience games are easy to understand thanks to their excellent built-in tutorials, and there's enough variety in the gameplay styles to satisfy deep strategists or those who just want to fill in a minute or two

The cafe system adds to the game by giving people a reason for playing and a reason for interacting with other players: the more people play in a cafe, the more unlockable bonuses become available for all its members.

The one big shame about Cafe Solitaire is its lack of integration with the N-Gage Arena system. It undermines the whole case for the N-Gage platform if its games use a totally separate community system. The cafes are a really good idea, why aren't they accessible through N-Gage Arena accounts? Why bother having Arena if N-Gage games can opt out of it and use their own online system?
In summary, if you enjoy traditional card games Cafe Solitaire should keep you happy as it's very well done. There are short and long games, easy and hard games, something for everyone and every mood. The 7 euro price tag is also pretty good, and the online cafes with their avatars and unlockable features add an extra dimension. Overall, a nice slice of classic entertainment.

-Thanks to Allaboutngage for Review.



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