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Real Football 2009

Posted by moodyels on 10:06 AM in
Real Football 2009 by Gameloft

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You can play a football game, or you can get real with stars like Cesc Fabregas from over 200 teams around the world. When you hear the roar of the fans, feel the thrill of intelligent opponents and find yourself in the middle of the most incredible football matches, you'll know this is the most realistic football experience on mobile. With the easy controls, you'll shoot, pass, defend, and perform the most amazing moves like a pro in minutes. Then show off your skills by challenging friends on compatible Bluetooth phones.

Football doesn't get more real than this: Play with stars like Cesc Fabregas and 200 teams with lifelike graphics, sound, and challenging opponents.


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1-S60v1
2-S60v2
3-S60v3
4-S60v3(N73)
5-S60v3(N95)
6-S60v3(N80)
7-S40v3
8-SE K750
9-SE K800i
10-SE W810i



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Real Football: Manager Edition 2009

Posted by moodyels on 5:47 PM in
Real Football: Manager Edition 2009 by Gameloft

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The first name in football management simulations on mobiles is back for another season! Real Football Manager 09 features a new, simplified interface and improved artificial intelligence for maximum realism. Choose your club from one of 8 different leagues and more than 200 teams. All transfers are updated for the 2008/2009 season. Plan your players' training schedule and perfect each position's tactics to lead you to a title.
As an exclusive feature, you can even transfer your team to Real Football 2009 to play!

Find the biggest clubs and all the championships in the most successful football management game for mobiles! Lead your team to the top!


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1-S60v1
2-S60v2
3-S60v3
4-S60v3(N73)
5-S60v3(N95)
6-S60v3(N80)
7-S40v3
8-SE W810i
9-SE W910i
10-SE K810i





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SmartSettings v2.00 S60v3 SymbianOS9.1 Unsigned Cracked-illusion

Posted by moodyels on 10:54 AM in
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Smart Settings will make your phone unique! It combines the possibility to lock the keypad and easily access the most common applications (by exactly 2 keystrokes).

We are proud to present you Smart Settings v.200 for S60 3rd Edition phones
You can now change the name of the start menu from 'Smart Settings' to anything you like. There is also a little surprise for the safari animal lovers :-) As always, the new version if free to update.

Note: Due to the changes in S60 3rd Edition disable 'Unlock + *' is not available in this version.
We are doing our best to bring this feature to you.

Main features:

* Start Menu: It provides a way to customize your phone so that it looks in your own unique way. You can use these set of features for quick access of your favourite applications. For them you can chose speed keys (1-9). After that, they will be accessible by the Left or Right Selection Key + Their Speed Key.
* Easy Unlock: Forget the boring Unlock + * and choose the most convenient unlock combination for yourself, your phone was never that cool and easy to operate


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Dirk Spanner: In The Fallen Idol NG 2.0 Cracked-BiNPDA

Posted by moodyels on 3:36 PM in


Prologue: A Brief History Of Adventure Games

Dirk Dagger title screenDirk Dagger is an extremely rare thing nowadays, an adventure game, and it's even rarer as it's a mobile phone adventure game.

Adventure games, for those who don't remember them, present the player with a series of locations and problems to solve, and usually feature a very strong plot and memorable characters. The solution to a puzzle lies in a combination of using objects and talking to people, almost always relying on intelligence and knowledge rather than fast reflexes.

The genre was present on the very first home computers as text-only games. Eventually graphics were added, and adventure games grew throughout the 1980s to reach a zenith with the Lucasfilm and Sierra titles of the late 1980s/early 1990s. Instant classics like the Monkey Island and King's Quest series were huge-selling hits that made front page news in the gaming world, and one adventure (Lucasfilm's "Maniac Mansion") even had its own sitcom on television. People would buy home computers just to play adventure games, there were gaming magazines devoted entirely to adventures, it was an extremely significant genre.

After the mid-90s, adventures started to disappear as plotless 3D action games like Doom and Quake took over. The globalisation of gaming, which had previously been much more splintered into many local markets, sealed their fate. Adventures were relatively expensive to localise because they featured so much dialogue, which made them difficult to sell abroad. They didn't have cutting edge graphics, so it was difficult to sell computers or consoles using them, which annoyed the manufacturers and retailers. They weren't suited to games console controllers either, just as consoles like the PlayStation were taking over from computers like the Amiga and Atari ST. Everything in the commercial game world started working against adventures, and even stalwarts like Lucasfilm and Sierra had to stop making them.

Lately though there's been something of a renaissance for adventure games on the Nintendo DS thanks to its touchscreen display, but they're still nowhere near the fame they enjoyed 15 or 20 years ago. Perhaps mobile phones will provide further growth for this neglected genre?

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Gameplay

Right, back to N-Gage!

Dirk Dagger And The Fallen Idol is set in 1940s/1950s America, and features a pair of Private Investigators called Dirk Dagger and Harry Cannon. There's a Film Noir feel to the game mixed with a cartoon graphical style, and the two styles dovetail well.

You see your current location as a sideways-scrolling environment which can be moved either with the camera (by physically moving the phone left or right) or with the direction pad. The camera-scrolling is an amazing feature when you first see it, and it is likely to impress gaming friends you show it to, but to be honest the direction pad is much more reliable and uses up much less battery life. This reviewer strongly recommends switching the camera off and using the direction pad alone.

Locations can be explored simply by moving left or right, which automatically highlights any characters or objects of interest currently in the centre of the screen. Some are only highlighted for a very short time though, so keep your eyes open as they may be important.

You can move from one location to another on a city map, with more locations opening up as you progress through the plot. The location system isn't very freeform though, you are generally pointed to a particular location rather than left to decide that for yourself (Dirk will say something like "I'd better head on over to the office").

You can pick certain objects up, though there's no inventory and you can only use something if the game gives you that option. Generally the game steers you heavily towards the correct use of that object (for example you can only use fish food by clicking on the fish bowl). Experimenting with unusual uses for objects is impossible, which is a shame as that's where a lot of the humour came from in (for example) the Monkey Island games.

The game has conversation trees when chatting to certain characters, but they're generally much more limited than on the Lucasfilm games. Part of the fun on classic adventures was exploring all the weird and wonderful conversations you could have with each character, but there isn't very much to explore in Dirk Dagger's dialogue. There are one or two gems such as the fortune cookie basket, but there could have been a lot more.

In general, the gameplay is very linear. Quite often you don't really feel like you're playing a game, it's more like reading a book or watching a video. The game is over in about two or three hours, and after you've finished it there's not much reason to go back. To be fair though, the developers have put in some amusing bonus material which appears after you complete the main game, and there are also two or three arcade-style mini-games within the adventure.

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Graphics & Sound

Dirk Dagger's graphics are entirely 2D, but that's nothing to be ashamed of. The 40s/50s comic book style looks very nice, with a consistent style that is packed with in-jokes and details. There are frequent cut scenes as the plot unfolds, with lots of changes of camera shot to emphasise different characters and situations. The 2D backgrounds are arranged into parallax layers that move as you move, and there's a subtle joke based entirely around this effect in the very first location.

The sound is excellent, at least what there is of it. The music could be straight from a 1940s PI film, and the sound effects are good quality (for example the diner has authentic-sounding traffic noises as an ambient background). The main problem is the lack of sound: quite often a scene will go by with no sound at all, or perhaps just a few events will make a noise while others don't. There also isn't much music. It's understandable that the developers would want to keep the game's file size as small as possible, but perhaps they could have tried using MIDI files to fill in the bits with no sound at all? On the latest phones MIDI can actually sound rather good.

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N-Gage Arena

Well, this is a bit of a puzzle!

On the face of it Dirk Dagger has no Arena features at all apart from point pickups. These come at a steady pace as you progress through the story, and when the case is over you should have the full 1000 points.

HOWEVER... if you check the Arena rankings for Dirk Dagger through the N-Gage app you find completely unexplained scores like "18,255,353". What do they actually mean? The game never explains. And because there's no way to know how the points are calculated, there's no way to compete in the rankings, so they're pointless and meaningless.

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TV & Keyboard Test

Some N-Gage-compatible phones (e.g. Nokia N82, N95, N95 8GB, N96) have a TV Out feature which lets you connect the phone to a television set. This can be used for playing N-Gage games, or for any other phone function.

All N-Gage phones are compatible with Bluetooth keyboards that use the HID Bluetooth standard, and such a keyboard can be used to control games or any other phone function.

Dirk Dagger looks absolutely great through TV Out, partly because it's in 2D (which always looks good on a TV) and partly because it's a vertical-mode-only game. This is highly recommended for playing on a television.

Bluetooth keyboard control is equally good, the simplicity of the game's interface means that controlling it with a keyboard is a piece of cake.

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Overall

This is a very frustrating game to review because it has so much potential yet fails to live up to that potential.

The interface is very good, and allows the adventure to work on even a 2 inch phone screen. The characters, story, dialogue, artwork and setting are all wonderful, with a lovely dollop of humour, and cultural references by the bucketload covering everything from 1940s movie moguls to 1970s British sitcoms to 2000s console games. Dirk Dagger doesn't take long to play (2 or 3 hours) but that time is extremely enjoyable. There are lots of little jokes hidden in the scenery and dialogue trees, and some laugh-out-loud moments too, which are sadly quite rare in games nowadays.

However, there's one important element largely missing: the gameplay. There's just nowhere near enough user interaction. At the heart of any good game is the feeling that you've achieved something, solved a puzzle, performed a task, customised a house, won a battle... anything that involves skill and judgement. Dirk Dagger on the other hand requires virtually no skill or judgement, it's a very easy ride all the way through, far too easy in fact. The game's story is excellent, but stories in adventure games are supposed to be the reward for solving the puzzles, they're not supposed to replace the puzzles completely.

Obviously phone games have to reach a more casual audience, but there still has to be some kind of challenge, otherwise it becomes very boring. This is especially important with adventure games, as they usually have little replay value once you've solved all the puzzles.

On the other hand, this game does show a lot of potential, and the next one might be a real corker.

So, Nokia, we would like a Dirk Dagger 2 from the same team, but with the level of user interaction turned up quite a few notches. Let the player try stuff out for themselves, explore a more freeform environment, and experiment with solutions instead of being driven from A to B with no choice. There needs to be less hand-holding and more puzzles to solve, with more details in the locations and more branches in the conversation trees. Increased use of mini-games might help matters too.

Incidentally, if you're interested in Dirk Dagger but put off by the limited gameplay life, try renting it with a day pass or week pass instead of a full purchase. Though it has quite a short shelf life, it's definitely worth playing at least once.


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Reset Generation v1.00 N-GAGE SymbianOS9.1 Cracked-BiNPDA, Reset Generation : For The Love Of Gaming

Posted by moodyels on 7:47 AM in
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So it's here. Nokia's “Big Game”. The one that marks them out as real games publishers, not a company slapping labels on third party products. From the mind of Scott Foe (Pocket Kingdom) and the development house of Red Lynx (Pathway to Glory, High Seize), there's a lot riding on Reset Generation. With mobile clients, java embedded versions, and plug-ins for the big social networks out there, the aim is to get Reset Generation into the minds of as many games players, journalists, reviewers, bloggers and S60 owners as possible. Have Nokia finally gone and worked out how to play in the gaming market?

In short, yes. But how well? Let's find out.

It Looks Very Nice...

You'll notice Reset Generation is a bit, well, cheesy. Lots of mid-nineties quiz show announcer voices welcoming you back to “the playground of your youth”, sitting alongside crisp colour palettes and hand drawn characters. And it's all rather nice. No complicated 3D graphics, just nice views of your character, the occasional splash animation, and a huge number of clear, smaller playing pieces on the main gaming grid. It's all nicely clear, even when playing outdoors in decent sunlight (not that Edinburgh is especially sunny to test this, but you get the idea).

The goal of the game is simple. Take your character (sorry, your hero) and run around a 2D game grid of squares - capture the opponent's princess and get her back to your castle, before your opponent can do the same to your princess and their castle. You can get help from power-ups on the board and (hopefully) play well enough to activate your super-power. It's all gaming clichés, but they all work so well and with just the right level of tongue in cheek humour. It makes Reset Generation both distinctive, different and welcoming in the same breath.

How to Play

The Reset Generation gameplay is quite layered, and it's this layering of different techniques that provide the basis for many strategic decisions. You could have a strategy that relies on being really good in one area, to make up for weaknesses in other areas... or you could be a player that keeps them all in balance by a holistic approach... some of you may decide to focus on getting enough charge to activate your super powers, sacrificing opportunities on the one hand to prepare a knockout blow. Each turn has distinct sections, and in each section you need to consciously make choices on what to do next.

Placing your own coloured blocks onto the playing field is the first 'section' of each turn. While your hero can move on any square, you'll find that you can move more squares per turn when standing on your own colour as opposed to a square that has no colour (although you can still move on them). If you must, you can stand on enemy squares, but you'll be lucky to move more than one space if you do.

You're not just placing squares down to let you get to the Princesses, you're also attempting to get five or more of your own coloured squares in a row. If you manage that, you get a line of stars on top of those squares, a little extra charge in your super-power meter, and the ability to move even further.

At the same time as you drop your blocks, your opponents are dropping blocks as well. If two blocks are dropped on the same square, nobody gets it – so there's the choice of furthering your own cause or looking to hinder your opponents expansion. And as the game progresses, it gets more and more difficult to find a clear space for one of your Tetris style tetronimos.

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There are a few ways to clear blocks, the main one being the cannon that makes up the second section of a turn. Each player gets two cannonballs to throw out onto the game grid, and these can be used to delete either your opponent's coloured squares or the small power ups that lurk on the board before anyone can grab them. As with the Tetris blocks, if two people throw a cannonball at the same square, they get cancelled out – time yet again to decide whether to attack or defend.

Time to move around the board then, and while the ultimate goal is to grab a Princess from your opponent and take her back to your castle, there are distractions along the way. The aforementioned power-ups on the grid could be worth picking up (and the grenade that clears 5 squares in one throw is a good investment), but you might also want to attack your opponent(s) - if they have a Princess over their shoulder, then it's one of the few options you have to stop them winning - or take care of some vermin. Yes vermin, because some of the heroes can call forth minions to do their bidding (the Pokemon-inspired Monster Trainer is the obvious candidate here) and to get rid of them from the board means walking up and attacking them. Combat in this sense is a case of walking onto their square and you get either 'win' or 'lose', depending on your current energy levels and underlying stats. What's more important is that it takes a turn when you could be doing something else.

And on top of all these 'basic' moves in the game you have the Special Powers. This ain't no kids cartoon – a super power is genuinely super, massively devastating, and if you can get your hero into the position where you can activate your power, then there's every chance (if you've planned for it beforehand) that you'll put yourself in a game-winning position.

I'm in two minds on this one, simply because the powers are so devastating. This isn't a little clinical boost to keep a good player ahead, or make a weaker player feel good while they lose. Super is super, not mildly effective. And of course it all ties in with your choice of strategy. I'm definitely someone who prefers a slow build up and stepping closer to victory, which makes me particularly vulnerable to a rapier-like fast attack. And of course this means that every player, even the weaker ones, have a chance for victory in every game played.


The Single Player Game and Tutorials

One of the interesting things about the design of Reset Generation is that there are only two levels that are specifically 'Tutorials', before you head into the single player levels (one for each of the hero characters). The single player 'story' turns out to be one big tutorial, taking you through each hero's skills and building up your knowledge of the game and the various strategies each hero can employ. It's a fun diversion, although because of the programming the replay value is relatively low. When you replay the levels you find the first few moves from the enemy AI are identical, leading to a sense of deja vu. If you get stuck on a level and can't figure out how to get past it (which happened to me twice) then this repetition feels a lot like grinding. You don't need to go through it, but the basic knowledge of all the heroes is going to be needed before you pitch into multi-player. More on that in a moment.

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What is impressive here is the balance in all the heroes. I've already mentioned the devastating impact super-powers have, but when you see all the heroes being played by a competent opponent (albeit the AI) you realise that the special sauce in Reset Generation isn't the retro graphics, the cliched characters, the mix of gameplay styles, or the simply powerful presentation. It's the fact that these diverse characters are all incredibly well balanced. There is no one character that stands out in the pack. A good player can win with any of them. Yes there is an element of luck involved, but in general the difference is in the player, not in the game mechanics.

Which means the only valid test of your Reset Generation skills is combat. Multi player combat. And boy, does Reset Generation come alive at that point.


Multiplayer and Going Online

Probably the biggest surprise is the core gameplay doesn't change. You're still fighting opponents on the same style of grid, with (sometimes long) pauses while you wait for them to make their move. The only difference is that, rather than a perfect computer AI, you're playing against human opponents. Much less predictable, with weaknesses you can exploit. As well as a random quick game with whoever is about, you can set up rooms to challenge your friends and fellow journalists in. The integration of the N-Gage system shows here, as you'll use the N-Gage single sign on and share your already-created friends list (which is then available elsewhere in the N-Gage world).

Do note that you must go online to play multi-player. There is no local Bluetooth option, or the ability to 'pass' the handset around a group of people for a game. Given the effort placed in getting the game into an embeddable java form for web sites (and, dare I say it, a Facebook module must surely be coming along), this is an interesting design decision. It's looking consistent over the new N-Gage range to push everything through the N-Gage.com servers, but I really would like some untethered play with people close by and not have to rely on a data connection – perhaps you're out of coverage, or your data plan is going to get really upset even with the few hundred KB of data a full game can use.

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So what makes multi-player worthwhile, beyond having smart and tricky opponents to play? The statistics. Rather than a High Score system, you have a ranking, which of course goes up as well as down. This is a veritable smorgasboard of information from time played, wins and losses and Princesses captured. Lots of bragging rights will be found in here. It also allows you to be matched up to opponents of similar skill if there are a lot waiting for the quick play option.

One benefit having all these matches online is that they are recorded for posterity. You can watch back your greatest victories (or defeats) whenever you feel like it. More importantly, you can watch the games played by other players, so if you're having a tough time on strategy using the Sci-Fi Knight, you might want to find games where she is the winner and plan accordingly.

While all these toys don't change how Reset Generation actually plays, what it does do is make multi-player worthwhile. It's much more than the 'regional' high score tables that we've seen before. The addition of a (currently Windows-only) Java version of the game that uses the same N-Gage login is a great sign that Nokia don't view Reset Generation as a silo-ed game on a mobile phone, but something to be shared and used as a massive outreach to gamers around the planet.

The PC client isn't a free demo, or something that forces you to buy the game - it's open to everyone, and it is the full game, in the same online environment. There's no clue to you as a player to say if you are fighting an AI, someone on a mobile, or someone using the web client. It's seamless, and the integration works well. Nokia should be commended on this, but let's not lose sight that Reset Generation is a game for mobile phones, the rest is icing on the cake.


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Nokia Maps v2.0.3204 S60v3 SymbianOS9.1 Unsigned Cracked-illusion

Posted by moodyels on 7:46 AM in
Nokia.Maps.v2.0.3204.S60v3.SymbianOS9.1.Unsigned.Cracked-illusion

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See the world in a new way with Nokia Maps. With downloadable maps for more than 200 countries, and millions of points of interest to be discovered, there are treasures to be found and shared.

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Explore…

You can find your destination and plan your route street by street, city to city. You can get a different perspective with satellite, hybrid, and street maps. And, you can enhance your visit with multimedia city guides.

Drive…

Get a clear view of the road ahead with Drive. World-class car navigation with turn-by-turn visual and voice guidance, plus added real-time traffic feeds and dynamic re-routing to help you arrive on time.

...or Walk

Innovative turn-by-turn pedestrian navigation, Walk is the shortcut to learning a new city on foot. With advanced multi-sensor positioning, you can cut corners like a local or hop on at clearly marked transport stops.

Let Nokia Maps show you the way.



1-No Trail V Need.
2-No Licence Manager Need.


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Ramadan Applications Powered By Nokia, (Holy Quran,Hajj & Umrah,Emsakya & many more)

Posted by moodyels on 6:51 AM in
Ramadan Applications From Nokia(Holy Quran,Hajj & Umrah,Emsakya & many more)











1- Quran







Holy Quran:
In Othmani font and with a multi-lingual interface. Search and bookmark any Ayah or Surah. Some devices have narration by Sheikh Al-Hudhaifi.

  • Search for a Verse or Sura.
  • Bookmark your favourite sections.
  • Hear the Quran narrated.


Download Quran Audio Narrated by Sheikh Ali Al Hudhaify.


Tips & tricks

  • You can change the font size by going to
    'Options > Settings > General > Font size'.
  • To listen to narration of a verse, select
    'Options > Listening to Verse' and enter the verse number.


With the Quran application you can:

  • Read the Holy Quran in digitised Othmany font, included with the application.
  • Listen to a well-known narrator read the whole Quran or just the sections you select.
  • Find a Verse or Sura by entering the number, choosing from the menu or by
    searching the entire Quran for a word or phrase.
  • Save your current position using the bookmark option or set the application to open
    at the same place automatically.
  • Select the language you prefer from Arabic, English, French and Urdu.
Instllation

1-DownLoad Quran App

2-Install on Uor Device

3-DownLoad User Guide

4-Quran Audio :
  • Step 1: Download the Quran Audio Zip file and extract it to your PC, the following folder structure will be created private\200044bc\Quraan\sound\2 including all the MP3 files. #\
  • Step 2: Connect your compatible Nokia device in Mass Storage mode to you PC.
  • Step 3: Copy the whole extracted folder to your memory card under private\200044bc\Quraan\sound\2.
  • Start the Quran application and l
2- Emsakya






  • Select prayer alerts for the five daily prayers.
  • Hear daily reminders for Iftar and Suhouor.
  • Get updated dates online for Ramadan and Eid.


Tips & tricks

  • To get correct timings for your location, go to
    'Settings > Emsakya settings > Country – City'.


With Emsakya you can:

  • In the main view you can see the selected country and city, the current date in
    Gregorian and Hijri formats and the prayer times for the current day.
  • Select the language you prefer from Arabic, English, French and Urdu.
  • You can either enter the dates for Ramadan and Eid manually or update them automatically from the server.
  • Use one of five methods to calculate prayer times: Egyptian Authority, Karachiani,
    North American, World Islamic League or Um ul-qura, Makkah.
  • Choose from Standard or Hanafi methods for Asr in your country.
  • Enable or disable the Azan feature, or use the default option of Fajr and Maghreb.
instaltion:

1-Download App

2- install To Device

3-Download User Guide

3-Ramadaniat






  • Set reminders for important Ramadan events.
  • Search Zakah Al-Fitr, Laylat Al-Qadr and I'tekaf information.
  • Share content with friends via SMS.


Tips & tricks

  • To allow the application to send SMS, go to
    'Menu > Installed > AppMngr > Installed > Ramadaniat' select
    'Options > Settings' and set
    'Messaging' to 'Always Allowed'.


With Ramadaniat you can:

  • Learn useful information about fasting, such as the definition of fasting, when it becomes obligatory, and the benefits of fasting. Select the language you prefer from Arabic, English, French and Urdu.
  • Read Zakah Al-Fitr information, the wisdom behind its legislation and to whom it
    should be paid.
  • Find out about Laylat Al-Qadr, its definition and the benefits of praying during this
    time.
  • See the most important events that occurred during Ramadan in the past.
  • Search for a topic from all of the content by entering a word or phrase.

installtion

1-DownLoad App

2-Install To Device

3-DownLoad User Guide


4-Hajj & Umrah






Hajj & Umrah:
A mobile guide for both journeys with multimedia content in addition to the most famous places that you can visit on the way.

Tips & tricks

  • When looking at pictures of monuments, you can share them with friends by
    choosing 'Options > Send'.


With Hajj and Umrah application you can:

  • Watch Flash based animations with narration describing the Umrah journey and
    each type of Hajj: Ifrad, Tamattu' and Qaran.
  • See the pilgrim's work during the Hajj, with the option of setting an alert timing.
  • Familiarise yourself with the most famous Islamic places that you can visit along the route.
  • View Umrah rituals, starting from the period before Ihram to the end of performing Umrah with illustrations, vivid pictures and the stated times (Mawaqeet) of Ihram.
  • Select the language you prefer from Arabic, English, French and Urdu.
  • Search through all the content and even share it with your friends via MMS and SMS.
installtion

1-DownLoad App

2-Install To Device

3-DownLoad User Guide

5-Cards







Cards:

Create your own Mobile Greeting Cards for different occasions and then send them to family and friends via SMS or MMS.

  • Create your card in English, Arabic, French or Urdu.
  • Get regularly updated content online.
  • Choose pictures and add personal messages.


Tips & tricks

  • To get updated content, select ‘Updated Content’ from the main menu.
    To view 'Help' at any time, select 'Options > Help'.


With the cards application you can:

  • Choose from a wide selection of the most beautiful greetings cards and picture messages.
  • Get online updates via GPRS/3G for the application's contents: designs, frames,
    cards, and picture messages.
  • Choose from a list of occasions, compose your personalised card and add your text
    to it.
  • Select the language you prefer from Arabic, English, French and Urdu. Save
    your finished cards to the gallery on your phone’s memory.

installtion:

1-DownLoad App

2-Install To Device

3-DownLoad User Guide

6-Mozzaker






Mozzaker:
Read a large collection of daily Azkar and selected supplications with voice and SMS or MMS the Azkars to friends.

  • Listen to professional narration of any Azkar.
  • Share Azkar with your friends via SMS or MMS.
  • Search any content in the application.


Tips & tricks

  • You can share a supplication you have open via SMS by selecting
    'Options > Send Text'.


With Mozzaker you can:

  • Choose from a wide and varied selection of the most important and famous daily
    Azkar and supplications.
  • Read any Azkar in Arabic or translated into English, French or Urdu.Hear the Azkar narrated in an articulate voice by professional narrators.
  • You can search all of the application’s contents and send content to friends via MMS
    and SMS. Add Azkar and Supplications to your favourites list.
  • Open the application at the same supplication that was displayed before closing the application.
  • Set an alert so that you can read a chosen Zekr or Supplication at a specific date and time.

installtion:


1-DownLoad App

2-Install To Device

3-DownLoad User Guide



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